You must find a way out of the server room taken over by the combine forces. Can your wit and determination outweigh their strength.
A level made using Hammer and Half Life 2 and features non-linear combat encounter, and interaction between water and electricity which the player can use to gain advantage over the massive combine forces.
You fell into a cave and found yourself in the midst of a temple and gold worth a lifetime. But life is seldom this grateful, especially not in the darkest corners of the earth.
This level design project is made entirely in Unreal Engine 4 for Steve Lee's community Level Design Jam #2. The themes of the jam were Verticality and Non-Violence. This project uses the both blueprint and C++ scripts made by me.
Ever since I saw Arkane Studio's Ravenholm demo, I had this idea for Prey (2017) where consumables like soda, and alcohol can be used to amplify electric shocks damage and mess around with electronics.
Made in Unreal Engine 4.
When I played the Dishonored, I really enjoyed using blink ability to go over buildings and obstacles in the game, and so I created a rather crude version of it using line traces to find the spot for the player character to move to.
Made in Unreal Engine 4.